University of Melbourne Game Jam — 3 Days — Solo

Ghostly Dice

Unity C# Game Jam Solo Dev Physics Stealth

Overview

Ghostly Dice is a solo-developed game built in 3 days for the University of Melbourne game jam. Developed entirely alone from concept to submission, the project demonstrates what's achievable in a constrained time frame when the focus stays on tight, well-implemented systems rather than scope.

The game combines physics-based abilities with a stealth detection system, creating gameplay that rewards spatial awareness and timing. Spring joints and trigonometry are used to manipulate rigid bodies in ways that feel satisfying and physical, while the detection system keeps encounters tense.

Noteworthy Systems

Physics-Based Ability System

Player abilities were implemented using Unity spring joints and trigonometric calculations to manipulate rigid bodies dynamically. Rather than scripted animations or fixed trajectories, the abilities interact with the physics simulation — resulting in emergent, physical-feeling behavior that responds naturally to the environment.

Stealth Detection System

A stealth-style detection system tracks player visibility and proximity to enemies, adjusting alert state dynamically. Detection is gradual and telegraphed, giving players a window to react — keeping encounters tense without feeling unfair.

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