Game Developer / Systems Programmer

Maxwell
Wainwright

Building the systems and mechanics that make games feel alive.

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Tectonic Tactics

Unity · Multiplayer · AI · Turn-Based

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Hanover Insurance

PERN Stack · TypeScript · Agile · Web App

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DoomClimb

iOS · Custom Transformer · CoreML · Bluetooth LE

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Elementals

C++ · Custom Engine · SFML · Fighting Game

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Fruit Ninjas

C++ · Dragonfly · Networking · Multiplayer

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Physics Tag

Multiplayer · Unity · C# · Networking

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Project Plant

Unity · FPS · Procedural Systems · C#

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Ghostly Dice

Unity · Game Jam · Solo Dev · 3 Days

Systems-
focused
Game
Dev

I specialize in programming the underlying systems and mechanics that power games — from physics simulations and networking architectures to AI and custom engine development. Whether building multiplayer infrastructure, crafting deterministic physics models, or engineering designer-friendly tooling, I focus on the code that makes everything else possible.

Languages C#, C++
Engines Unity, Custom (C++/SFML)
Specialties Networking, Physics, AI, Systems Design